![]() The bar is not amazing, the bar is balance.This crosshair package was created by the user onto on for free use in the game sauerbraten. If you do a passable attempt at all of them, the map is likely to get included, even if it is not amazing. If you only focus on one of the aspects, to the neglect of another one, the map is unlikely to get included. I have a rough set of standards which I apply to maps for inclusion, which are really a balance of many aspects. Its standards are too high and simultaneously the wrong standards. As has been said, new mappers are shoved away when they want community and feedback. Quadropolis built mappers from the ground up, but now tries to operate at a level of sophistication that does not allow mappers to get feedback and grow. The problem is that the mapping community is shooting itself in the foot. I found this most helpful, and haven't seen him explain it this well before and didn't want it to get lost in the comments of node/3184 'Why's there fewer starred submissions these days?', so I politely quote it here. ![]() If you approach them with a good understanding of their work, you’re more likely to get the result you are after, or maybe even find some other way you can fit in. Try to understand their vision and their rules, get to know the way they operate, find out if they’re even interested in your ideas. So, if you’re looking to contribute to an Open Source project, now or sometime in the future, try to remember this: You are a guest in someone else’s home, please respect them and the work they have done. Too many people think that Open Source bestows a right of ownership on them, but if you ever read one of these licenses carefully, all a creator is giving you is the right to use, distribute, and/or modify it. You’re not paying them, in fact, they’re giving up their free time to follow an idea that they are passionate about, and it is just a side effect of generosity that they released it for everyone to enjoy. ![]() Just because they have given something to you free of charge, does not entitle you to start telling them how to do their “job”. Someone, somewhere up the chain, came up with the idea and executed it. To them, they were doing just fine before you came along trying to shake the tree and making demands of them, and they will continue to do just fine without you. Throwing a tantrum and refusing to share your toys is the best way to ensure that everyone will instantly dislike you. The problem is, these people don’t ever try to integrate with a project naturally, they appear to expect instant results as soon as they come along, and assume they know everything they need to know. This often ends with the person declaring something along the lines of: “ I should have known better, you don’t appreciate me, I’ll go elsewhere and get my way there.” These people will enter a community, demand that everyone conforms to their vision, and when they discover the creator and/or community are resistant to it, blames everyone else for the fact that they failed. This creator already has their own ideas, their own opinions, and their own way of doing things.Įvery so often, you have an individual come along who has their own ideas and opinions, and they are so fixed on the concept that their way is the right way, they end up having a complete disregard for the creator, and the community behind that creation, if one exists. The creator of Open Source content is looking to give you something for free, and quite often allows you to take it and do whatever you want with it the most beneficial part of which is the ability to study, modify, and play with it. You’ve probably heard the expression, “ Free as in beer, not free as in speech”, but maybe don’t quite understand the implications of that. When a person decides to release their creations with an Open Source license, their desire is most often always to share it with the public in many ways, including allowing everyone to use and/or modify it for free. I believe there is a misconception surrounding the phrase “Open Source”, that many people bang against and wonder why they’re met with such hostility. Unfortunately, you can’t control this kind of thing, but in the past I have attempted to guide these people along the right path, albeit unsuccessfully most of the time. Quite often, I will have someone looking to contribute to the project who is so convinced that their point of view is so important that it only ever ends badly. As the developer of the Open Source first-person-shooter project, Red Eclipse, I have come across many different types of personalities some are good, some are bad.
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